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  THE WAY BACK

  A. Bertram Chandler

  This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

  THE WAY BACK: Copyright ©1978 by A. Bertram Chandler

  All rights reserved, including the right to reproduce this book or portions thereof in any form.

  A Baen EBook

  Baen Publishing Enterprises

  P.O. Box 1403

  Riverdale, NY 10471

  www.baen.com

  ISBN-10: 0-8799-7352-8

  ISBN-13: 978-0-8799-7352-0

  First Ebook printing, December 2007

  Chapter 1

  "Set trajectory, sir?" asked Carnaby briskly.

  Commodore Grimes regarded his Navigating Officer with something less than enthusiasm. The young man, thin features alert under the sleek, almost white head of blond hair, long fingers poised over the keyboard of the control room computer, was wearing what Grimes always thought of as his eager-and-willing expression. The Commodore turned slowly away, staring out through the viewports at the opalescent sphere that was, that had to be, Kinsolving's Planet, and beyond that world to the far distant ellipsoid of luminosity, pallidly agleam against the blackness, that was the Galactic Lens. There was no hurry, he thought, no need for an immediate decision. He had his ship again and his own people around him, and little else mattered.

  "We have to go somewhere," said Sonya sharply.

  "Or somewhen," Grimes murmured, more to himself than to her, although he faced her as he spoke. He sighed inwardly as he saw the impatience all too evident in her expression, her wide, full mouth already set in sulky lines. Sonya, he knew all too well, did not like ships, her rank as Commander in the Federation's Survey Service notwithstanding. She regarded them merely as an unfortunately necessary means of transportation from Point A to Point B. There was something of the claustrophobe in her make-up, even though it was well concealed (from everyone but her husband), well controlled. To her the little, artificial planetoids were prisons, to be escaped from as soon as possible . . .

  "Mphm," grunted Grimes. Slowly, carefully, he filled and lit his pipe. He realized, as he went through the familiar, soothing motions, that he would have to remind the Catering Officer to make a thorough check of the consumable stores remaining. Faraway Quest, with her hydroponic tanks, her yeast, tissue culture and algae vats, was a closed ecological system, capable of sustaining the lives of her crew almost indefinitely—but luxuries could well be very soon in short supply. For example, there were not any tobacco plants among the assorted flora in her "farm." And was there tobacco growing anywhere in this Universe? And would anybody recognize it if it were found in its natural state? There was no Botanist carried on the Quest's Articles.

  "Sir?" It was Carnaby again.

  Persistent young bastard! thought Grimes, but without malice. He said slowly, "I suppose we could head back to where The Outsider is, or was, or will be." He chuckled mirthlessly. "After all, we have unfinished business . . ."

  "Sir?"

  The Commodore looked severely at the young officer. Why was he dithering so? He was the navigator, wasn't he? Up to now he had been an exceptionally good one.

  "Where is The Outsider, sir?"

  Put the Macbeth and Kinsolving suns in line astern, thought Grimes, and keep them so. Run out fifty light years on the leads . . . He thought the words but refrained from saying them aloud. Those steering directions had been valid when Faraway Quest had lifted from Port Forlorn only a few weeks ago—as Time had been measured by her chronometers, experienced by her people. But the Clock had been put back—not by minutes, hours, days or even centuries, but by millennia. Faraway Quest was lost—in Time and Space. Grimes could envisage dimly the sluggish writhings of the matter-and-energy entity that was the Galaxy, the crawling extension of the spiral arms, the births and the deaths of suns and planets. Was there yet Earth, the womb and the cradle of Humanity? Did Man—in this Now—already walk upon the surface of the home world, or were the first mammals still scurrying in terror under the great, taloned feet of the dinosaurs?

  "I have the Kinsolving Sun, sir," announced Carnaby.

  "If we're correct in the assumption that the world we've just left is Kinsolving," Grimes remarked.

  "But I can't identify Macbeth," concluded the navigator.

  "We have to go somewhere," insisted Sonya.

  Major Dalzell, commanding the Quest's Marines, made his contribution to the discussion. He was a smallish man, with something of the terrier dog in his appearance and manner. Somehow he had found time to change into an immaculate, sharply creased khaki uniform. He said, "We know, sir, that Kinsolving is habitable . . ."

  "It's just that we're rather fussy about whom we share it with," drawled Williams. The big Commander, like Grimes and most of the others, was still in his grimy long-Johns, the standard garment for wear under a space-suit. Even so, in the slightly ludicrous attire, with no badges of rank or service, he looked as much a spaceman as the smartly dressed Major looked a soldier.

  "There's no need to share, Commander Williams," said Dalzell. "My men are trained land fighters. Too, we have the ship's artillery."

  "We have," agreed Hendriks. The burly, bearded, yellow-haired Gunnery Officer was a little too fond of his toys, thought Grimes.

  "A world is a world is a world . . ." whispered Sonya thoughtfully.

  Grimes said tiredly, but with authority, "Let Druthen and von Donderberg keep their bloody planet. They're welcome to it. After all—we have a ship, and they haven't."

  "And a ship," Sonya told him, "is built to go places. Or had you forgotten?"

  "But where, Mrs. Grimes?" demanded Carnaby. "But where"

  "Mphm." Grimes relit his pipe. He turned to Mayhew, the Psionic Communications Officer. "Can you . . . hear anything. Ken? Anybody?"

  The tall, gangling telepath grinned, his knobby features suddenly attractive. "I can pick up the people we left on Kinsolving, even though there's only a handful of 'em. If thoughts could kill, we'd all be dead!"

  "And . . . The Outsider?"

  "I'm . . . I'm trying, Commodore. But the range, if the thing is still where we last saw it, is extreme. From outside—not a whisper."

  "And from inside?" Grimes waved towards the viewport through which the distant, glimmering Lens could be seen.

  "A . . . A murmuration . . . There's life there, sir. Intelligent life . . ."

  "Our kind of life?"

  "I . . . I cannot tell. The . . . emanations are from too far away. They are indistinct."

  "But there's something there," stated rather than asked Grimes. "Something or somebody capable of coherent thought. Mphm. Mr. Daniels?"

  "Sir?" The Electronic Communications Officer looked up from his transceiver. His dark, slightly pudgy face carried a frustrated expression. "Sir?"

  "Any joy, Sparks?"

  "Not a squeak, sir. I've tried the N.S.T. set and the Carlotti. Perhaps if I went down and tried again with the main, long range equipment . . ."

  "Do that, and let me know if you have any luck."

  Meanwhile, the Quest was falling out and away from Kinsolving's Planet. She was going nowhere in particular—but on this trajectory she would come to no harm (Grimes hoped). She was consuming power, however, even though only her inertial drive was operating, and to no purpose.

  The Commodore came to a decision. "Mr. Carnaby," he ordered, "set trajectory for Earth. Once there we shall have determined where we are, and we should be able to make at least an intelligent guess as to when. Bring her round now."

  "But, sir . . . Earth . . . How shall we find it? We don't have the charts, the tables, and the ship's data banks weren't stock
ed with such a voyage in mind.

  "Even if we hit the right spiral arm we could spend several lifetimes hunting along it . . ."

  "We'll find a way," said Grimes, with a confidence that, oddly enough, he was beginning to feel. "We'll find a way. Meanwhile, just line her up roughly for the middle of the Lens!"

  He sat back in his acceleration chair, enjoying the sound of the big directional gyroscopes as they were started up—the almost inaudible vibration, the hum, the eventual whine—the pressure that drove his body into the deep padding as centrifugal force became an off-center substitute for gravity. Then, with the Galactic Lens wanly gleaming in the center of the circular viewport overhead that was set in the stem of the ship, the gyroscopes, their work done, fell silent—and instead of their whine there was the thin, high keening of the Mannschenn Drive, whose own rotors were now spinning, precessing, ever tumbling down the dark dimensions, dragging the ship and all aboard her through the warped Continuum. As the temporal precession field built up there was the queasiness of disorientation in Time and in Space and, felt by all the Quest's people, the uncanniness of déjà vu. But, as far as Grimes was concerned, there was neither revelation nor precognition, only a sudden loneliness. Later he was to work out to his own satisfaction the reasons for this, for the almost unbearable intensity of the sensation. He was alone, as he never had been before. In his own proper Time there was the infinitude of Alternate Universes—and, out on the Rim of the expanding Galaxy, the barriers between these Universes were flimsy, insubstantial. In this strange Now into which he, his ship and his people had been thrown by The Outsider there were no Alternate Universes—or, if there were, in none of them was there another Faraway Quest, another Grimes. He was alone, and his ship was alone.

  Suddenly sound and color and perspective snapped back to normal. Ahead shimmered the Galactic Lens, iridescent and fantastically convoluted. It was the start of the voyage.

  Grimes said cheerfully, "It is better to travel hopefully than to arrive."

  "That's what you think," grumbled Sonya.

  Chapter 2

  Grimes, the acknowledged Rim Worlds authority on Terran maritime history, knew of The Law of Oleron, knew that it dated back to the earliest days of sail, yet had been nonetheless invoked as late as the Twentieth Century. Insofar as Grimes was aware no space captain had passed the buck downwards in this manner—but there has to be a first time for anything. In any case he, Grimes, would not be passing the buck. He had made his decision, to steer for Earth, and he was sticking to it. He hoped, however, that somebody in Faraway Quest's crew would be able to come up with an idea, no matter how fantastic, on how to find the Home Planet in the whirlpool of innumerable stars, with never a Carlotti Beacon among them, towards which the old ship was speeding at many times the velocity of light.

  "The Law of Oleron?" asked Sonya as she and Grimes, in the Commodore's day cabin, were enjoying a quiet drink before going down to the meeting, which had been convened in the Main Lounge. "What the hell is it? Put me in the picture, John."

  "It's an old law, a very old law, and I doubt if you'll find it in any Statute Book today. Today? What am I saying? I mean what was our today, or what will be our today, before The Outsider decided that it had had us in a big way. You had a ship, one of the early sailing vessels, in some sort of predicament—being driven onto a lee shore, trapped in an ice pack, or whatever. The Master, having done all that he could, but to no avail, would call all hands to the break of the poop and say, 'Well, shipmates, we're up Shit Creek without a paddle. Has any of you bastards any bright ideas on how to get out of it?' "

  "I'm sure that he didn't use those words, John."

  "Perhaps not. Probably something much worse . . . And then, when and if somebody did come up with a bright idea, it was put to the vote."

  "A helluva way to run a ship."

  "Mphm. Yes. But it had its points. For example, during the Second World War, Hitler's war, back on Earth, the Swedes, although neutral, carried cargoes for the Anglo-Americans. Their ships sailed in the big, allied convoys across the Atlantic. One such convoy was escorted by an auxiliary cruiser called Jervis Bay, a passenger liner armed with six-inch guns and smaller weapons. The convoy was attacked just before dark by a German pocket battleship, much faster than Jervis Bay and with vastly superior fire power. The convoy scattered—and Jervis Bay steamed towards the enemy, all guns blazing away quite ineffectually. As far as she was concerned the surface raider was out of range—but as far as the surface raider was concerned she, Jervis Bay, was well within range. But by the time that the auxiliary cruiser had been sent to the bottom most of the merchantmen had made their escape under cover of darkness."

  "Where does this famous Law of Oleron come into the story?"

  "One of the merchant ships was a Swede. She ran with the others. And then, when the shooting seemed to be over, her Master decided to return to pick up Jervis Bay's survivors. He would be running a big risk and he knew it. The national colors painted on the sides of his ship would not be much protection. There was the probability that the German Captain, if he were still around, would open fire first and ask questions afterwards. The Swedish Master, if he embarked on the errand of mercy, would be hazarding his ship and the lives of all aboard her. So he called a meeting of all hands, explained the situation and put the matter to the vote. Jervis Bay's survivors were picked up."

  "Interesting." She looked at her watch. "It's time you were explaining the situation to your crew."

  "They already know as much as I do—or should. But I hope that somebody comes up with a bright idea."

  * * *

  What had been done and what had happened to date was recorded in Faraway Quest's log books, on her log tapes and in the journals of her officers. It was, putting it mildly, a confused and complicated story. Not for the first time in his long and eventful career Grimes had been a catalyst; things, unpredictable and disconcerting, had happened about him.

  He had been recalled to active duty in the Rim Worlds Navy to head an expedition out to that huge and uncanny artifact known sometimes as The Outsiders' Ship, sometimes simply as The Outsider. The Quest had carried, in addition to her Service personnel—most of them, like Grimes himself, Naval Reservists—a number of civilian scientists and technicians led by a Dr. Druthen. Druthen and his people had turned out to be agents of the Duchy of Waldegren, a planet-nation with which the Confederacy, although not actually at war, was on far from friendly terms. Waldegren had sent the destroyer Adler to support Druthen and to dispute Grimes' claims to The Outsider.

  The arrival on the scene of armed Waldegrenese, in addition to Druthen and his hijackers, would have been bad enough—but there were further complications. It seemed that The Outsiders' Ship existed, somehow, as a single entity in a multiplicity of dimensions. It was at a junction of Time Tracks. Another Faraway Quest, with another Commodore Grimes in command, had joined the party, as had the armed—heavily armed—yacht Wanderer, owned by the ex-Empress Irene, who had once ruled a Galactic Empire in a Universe unknown to either of the Grimeses. And there had been a Captain Sir Dominic Flandry in his Vindictive, serving an Empire unknown on the Time Tracks of either of the two Confederate Commodores or the ex-Empress. There had been flag-plantings, claims and counter claims, mutiny, piracy, seizure and, eventually, a naval action involving Faraway Quest II, Vindictive, Wanderer and Adler. This had been fought in close proximity to The Outsider—and The Outsider had somehow flung the embattled ships away from it. They had vanished like snuffed candles. And then Grimes I, with the hijackers overpowered and imprisoned, had arrived belatedly on the scene in his Faraway Quest and had boarded the huge vessel, if vessel it was, the vast, fantastic hulk, and had been admitted into the enormous construction that looked more like a gigantic fairy-tale castle adrift in nothingness than a ship.

  Druthen and his surviving followers had escaped from imprisonment in the Quest and had also boarded The Outsider. A fire fight had broken out between the two parties. And th
en . . .

  And then the alien intelligence inside The Outsider, that perhaps was The Outsider, had thrown them out. Literally. It had cast them away in Time as well as in Space and they had found themselves marooned on what seemed to be Kinsolving's Planet, the so-called "haunted world," somewhen in the distant Past, before the appearance of that long-extinct human or humanoid race who had left, as the only evidence for their ever having been, the famous cave paintings.

  Perhaps Druthen and the men and women in his party were the ancestors of those mysterious artists.

  * * *

  "And that," concluded Grimes, "is my story, and I stick to it." There were a few polite chuckles. "Have I left anything out? Anything at all that might have some bearing on our present predicament? Speak up!"

  "No, sir," replied a single voice, echoed by a few others.

  Grimes, seated at a chair behind a small table on the platform that was a flange at the base of the axial shaft, looked down at his people, at the thirty-odd men and women who composed the Quest's crew. They were seated in a wedge-shaped formation, a logical enough disposition in a compartment with a circular deck plan. The burly, slovenly Williams and the slim, elegant Sonya were at the point of the wedge, the others fanned out behind them, in rough order of rank and seniority. The back row of seats was occupied by the ship's messgirls and by Dalzell's Marines, uniformed in white and khaki.